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Posted by: joris
Nov 25, 2011

We are very excited about the progress we've made in the past couple of weeks. Harold is busy creating 3d models. He is using a Microsoft Kinect motion caption system to animate the main character and NPC's. Matthijs is working hard to create screen designs of everything that is going to be in the game like the main menu, the settings window, the communication wheel, a pop-up pie menu and much more.

At the programming/scripting side things are getting better every day. After struggling with a few problems it is now time to implement the game systems. As you have seen in a blogpost a few weeks ago we use an inventory system in which James can store goods he encounters on his adventure. The first version of this system is operational and is looking just like the screen design. There will be a couple of iterations in the development of this system in the near future, but the main functionality is all there. Aside from the inventory screen I've made progress with the implementation of the main menu, the pop-up pie menu (used for object selection) and even the communication wheel, which now handles simple conversations of two levels deep. Almost everything is ready to actually create the gameplay we wished for.

Note that we need all the help we can get to create this game. You can support us by donating any amount of money, buy something from our store, by subscribing to our beta tests, by subscribing to our newsletter or even by liking us on Facebook.

Posted by: mrekers
Sep 18, 2011

Joris has been busy lately, here are a few screenshots from Needle Creek:

Posted by: mrekers
Ladybird Games (3), James D. Ant (8), General (9),
Apr 22, 2010

After a period of paperwork, discussion, and more paperwork the day is finally there. The followers of our Facebook page already know that we we are progressing slowly with our development of our game.

More concept art is drawn, the storylines have been set, and the game engine is ready to go... o wait...

We use Garage Games' Torque 3D for our development. It's a great engine which gives us ample possibilities to express our creative minds however, things aren't running as smooth as we had hoped. We bought a few addons to extend the features of the engine, but not all of them are compatible with the latest version of the game engine. I'm sure everything will work out eventually, but at the moment we are busy connecting all the dots. Let's get ready for programming hell! ;-)

If we look further than the setback we have at programming we see some really great progress. The level design is coming to its full potential and the first assets are being created. Check out our Facebook site for more information!